Super enjoyable.
Its a shame ill never be in top 10's, but... eh.
Only way to really make it better personally, is to know which enemies i can kill without having to remember what item kills what
Super enjoyable.
Its a shame ill never be in top 10's, but... eh.
Only way to really make it better personally, is to know which enemies i can kill without having to remember what item kills what
Fun, but my kind of puzzler.
Got stumped on level 16 and not feeling the game enough to finish it.
tried and true block pusher puzzler game with a tiny twist.
I like it though.
(15 seconds left) I just waited for an hour, better be worth it.
...
"Lol Why"
Fuck you thats why
Dont underestimate the internet's power to do tedious things for seemingly no reason
Im glad you didn't pussy out and just be like "no one's going to do this, why should i make the sprites for it, and you just, went and did it
Great little game
Something is incredibly satisfying about this game.
Its got a combination of luck and skill
its interesting, but it has its problems. Later stages with the homing bullets get too difficult and become more about luck of spawn and speed to get there and get it all done.
While difficult in some places, i like this premise.
I see a lot of effort put into this and i look forward to seeing what you do with it.
Adding copy/paste abilities is really nice
and you added a "die" command which gets instant points from me
Seems like your main game is mostly complete- to the main movement though
Id say add a sort of "ghost" to movement when you start to plan it-
Like when typing [right(60)upright(60)], i should see a planned path- to make sure ive put in the right numbers.
And, to add to that, a "wait" command, not necessarily STOP, but wait, with () being the time, in seconds
Id say if you add that- you've got yourself a real winner
Good luck
Great so far
While frustrating in design in some levels, was fun and challenging.
Great idea, one major problem, is there is no way to correct your mistake if you miss-click when making an offer. so ending up making a 100$ mistake when you were only trying to ask for 10$, and not being able to correct that, is a huge problem.
Other than that i can't give much criticism.
The comic sans speech text and tutorial text kinda threw me off, but that's a personal complaint.
Nice work.
Easiest idle game I've ever played.
"Beat" it in less than 30 minutes,
Excluding achievements that take luck to complete.
The animations are quite nice, which is the nicest thing i can say at the moment. not an original concept by any means, but it might be fun depending on what features you add. So, good luck to you on completing this!
Thanks for the encouraging words, KillerBro! Very helpful. We plan on adding more mechanics and enemies, to compensate the lack of concept originality.
Thanks again!
Age 34
Joined on 6/17/13