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TheKillerbro

6 Game Reviews w/ Response

All 21 Reviews

I appreciate the fact that this is built in its own engine, and you made every other part of this, but it plays super janky. The mechanics of any of the objects that move you apply speed to your character in an unexpected and confusing way- Almost seemingly random.
take, for example the first level with the block you have to stand on to move.
Jumping launches you in that direction, and because you have to jump to get it to turn directions, (especially if you want to get coins) you feel like you have to redirect yourself.
Having tried it multiple times, i figure, ok, easy, redirect after jump
But every time you jump, it either doesn't launch you how you expect and you fall, or it launches you in a direction or at a speed you cant account for.
Same with the speed pads, you seemingly jump faster than you would running foward.
Maybe it was just me, but it was frustrating

saantonandre responds:

Thanks for your comment bro, yeah the momentum gets pretty confusing because as a rule I wanted there to be 2 types of accelleration to the player, one coming from the player himself by directional input/jumping and the other from external sources such as the ball bounces, the moving platform and the speeders.
But now that I think about it I think I made a little mess with how those two accelerations interact with eachother 😓

Short, simple, and entertaining. Nice work.

nyunesu responds:

thank you for playing it, I'm glad you've enjoyed (:

My kind of game.
Not for everyone, but damn do i like this.

only gripe i do have is the slow fade between screens.
A blink is ok, but it takes a bit too much time in between.
I'll be playing this for awhile.

Segediinc responds:

Thanks for the feedback yeah i think I will speed it up a bit since I agree with you, after you played for a while you just want it to move along faster

You have a way with creating short emotional stories.
keep up with it.

zephyo responds:

what's your browser + browser version?

I really dont see anything wrong with this, I guess other people were thinking it would be more of an actual "GAME" instead of a watch things do a thing.
either way this is a neat little project for someone just starting to make games, so good on ya man, keep it up!

StaticSkull responds:

Thanks

The animations are quite nice, which is the nicest thing i can say at the moment. not an original concept by any means, but it might be fun depending on what features you add. So, good luck to you on completing this!

Macebo responds:

Thanks for the encouraging words, KillerBro! Very helpful. We plan on adding more mechanics and enemies, to compensate the lack of concept originality.
Thanks again!

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